Accelerate VR Platform

Project partner, University of the Arts London, has led on the created an open-source prototype platform specifically for pedagogical development in VR.  

 Unlike third-party platforms that primarily support R&D or commercial development, this new prototype platform addresses key critical, ethical and educational concerns. Users can build, deploy and export WebXR worlds in a standard web-browser without requiring 3rd-party services or data storage. Robust, sustainable, and scalable, it is an open-source platform that respects users IP and data rights, and ensures users can own, interrogate, edit (at software level) and retain their own 3D worlds. 

 To maximise accessibility, the VR platform incorporates techniques including collaborative interactive coding, where code is rendered as users type including when users work on the same document, allowing multiple users to collaborate on developing the same space; point-and-click interaction that can add elements to a document more easily through the use of selectable code snippets; and live code window overlay, allowing users to transparently interrogate and edit the software they have developed with the platform.  

 The software code is freely available meaning that the entire platform can be ported onto any server, enabling any institution to run its own fully managed VR platform. 

We recommend viewing the demonstration video below before using the platform.